Firstly let me say they are all very nice chaps so if you see them at a show Please do go and bug them all. In fact make a real nuisance of yourself! I did and will do again! That counts as a fair warning for you P. Seriously nice chaps and worth a chat with.
GAME 1The table was set up and a briefing given to all players. I was with Dave and we had 6 US army figures our mission was to get 1 figure to a corner and one figure to the opposite corner of the board and we had 8 turns to do so. Ian and Kev played the zombies and they had to stop us. Easy right! Err No. Not that easy. 8 turns is a very tight schedule. Very tight.
Our roster was leader, saw gunner, medic and 3 standard troops. I had the standard troops and Dave the specialists. Each figure gets two actions a turn. The leader may sacrifice his actions to activate another for an additional 2 actions. The SAW gunner could fire 4 times in a action, and the medic could well no surprise heal wounds and cure infections.
So here is what happened in the first game. Zombies spawn at each spawn point at a rate of 1 a turn and an additional zombie if the humans were being noisy. Me and Dave were noisy every turn for the 6 turns of the game. So you get more zombies and they get faster if the humans are noisy. But we had a long way to travel and we had to run to cover the distance and running is noisy!
So the first turn I set of an encounter token by getting to close and receive an infected cut for my trouble. Woops! The zombies spawned and as we were close we got attacked. the result was 1 more infected wound on another figure. We used the medics actions to cure wounds and the saw gunner to shoot things as my troops could not hit a barn door from inside the barn with my dice rolling.
My fastest runner just short of safety flits an encounter token and that allows the zeds to make 3 free attacks on the soldiers. If I cross the yellow line I would make it to safety and win the game. But with only 1 wound left they made their attack and....
He gets turned into a zombie. inches from safety.
So the first game was a zombie victory. Hard luck Dave and well done Kev and Ian. Tactically we did make a few mistakes we spent too much time healing at the start of the game and that cost us time. Secondly we sent too many people to carry out the first objective to the determent of the second. But the scenario was very balanced and did result in a clear zombie win 2 Victory points to 1 US army Victory point! But for 2 more inches of movement it would have been a US army Victory.
I will post games 2 and 3 later this week. But this blog post is long enough for now so I will need to leave it there.
Overall I was impressed by the rules, they were simple and intuitive and the guys had picked them up half way through the first game. I will talk more of them in the next couple of posts.
Cheers For looking today and episode 2 on Wednesday. Until then take care, have fun and no biting!