Monday, 22 August 2016

For what it is Worth

Paining over the last week has how shall I put it... been a little sketchy.. that was because I was dog sitting, and they took up a LOAD of time. But it was rewarding (not financially but) emotionally as I now have two extra doggie friends. And NO I will not be looking after anyone else's so don't even bother to ask!

My reward was also Spanish Chocolate.  And I do like trying chocolate from different countries.

Then of course I was at the club yesterday and peter wanted to try a set of rules "Bloody Big Battles" which are meant for some bloody big battles. Firstly let me say I really liked these rules and can see them being used for so many games.

Peter had also sorted out a game of Franco Prussian Wars. In fact it was the Battle of Worth. (Hence the post title). Here is a link to the real battle. ( Click me! ). Firstly let me say I know almost NOTHING about the battle or the war or the weapons or the troops.

 Matt was Bavarian Commander, opposite him was Bob the French commander and opposite me was Richard the other French commander. And I had the Prussians. Both Matt and Myself were given the task of 1) Holding the town of Worth and 2) taking a Hamlet close to the French start line.

And anything you read from now on is where it all goes wrong!

I had 2 Units, 1 in the Town and one being shot at by artillery in the open approaching the town. Matt also had two infantry units one camped in a hamlet on the road and one approaching the town in the open. he also had an artillery battery.

Facing Me Richard had 5 units of infantry, 1 of Cavalry and 1 of artillery. While Bob had 2 Artillery, and one of Machineguns and either 3 or 4 infantry. And remember I am under orders to attack!

As my troops were armed with needle guns (Max range 6 inches) while Matt and all the French had breech loading rifles (Max range 12 ")

The firt thing that happened is that Matt failed to activate his troops which could have made it into the town to help me. My Infantry under artillery fire were "Disrupted" And Richard sent a unit to assualyt the town and Bob sent a unit to assault the Hamlet.

Both assaults were repulsed but with casualties on both sides. And then our reinforcements start to arrive.

In Turn 2 the French lead a very strong 3 unit assault against  Worth. With only 1 unit to defend the place I was pushed out of the town and the French now held it. So I would need to get it back!

My Unit on the road also get surrounded and charged by cavalry. I do manage to beat the cavalry off, but again with losses.

 Having beaten the Cavalry off I now have the initiative. so My Infantry charge the Cavalry. I Cannot think of any real life battle in which Infantry charge cavalry and the Cavalry receive the charge. But nothing in the rules says he could not so that is what Richard decided to do.  Bravo Richard you used the rules to circumvent historical accuracy. I was expecting the Cavalry to ride out of range and thus continue my charge into the Artillery which was unlimbered and not facing towards me.

Score 1 for playing the rules and not the period or the game.(I may sound bitter about this but I think IF you are playing historical games you should play realistically!

Still I lived with the Reffs decision and did not throw my toys out of the pram. But seriously think about it what would you do sacrifice your own mess mate and friends in order to save a group of people you hardly knew at all.

Anyway in the Melee I rolled a dreaded 1 and Richard rolled a 6. I think we can all guess the result.

To the right my troops fleeing from Worth in disorder. While the French loitered about no doubt stealing Beer and chickens!

 Matt does manage an attack on the right of the Village while some of my reinforcements attack the left of the village. Again I rolled a 1 and Richard rolled a 6.

While things were bad for me Matt was also struggling and not having a 2d6 dice roll over 6. So the Right wing wing was failing to make any progress and the left wing was close to collapse.

Do not forget we are supposed to be attacking!

 Finally I get some Luck and Ruichard decides to pursue out of the town leaving it undefended. Shame I have nothing which will get in their. Matt rolls a 12 (on 2 d6) and runs out of Ammo. So has to spend the next turn sitting on his arse and not taking the fight to the French. Not his fault, you cannot beat the dice.
 My infantry on the right of the town continues to survive and is slowly getting whittled down. And then Shaken, disrupted, out of ammo (I also rolled double 6 the following turn) and just down to 2 stands decide to hold their ground.
 More reinforcements turn up for us. Perhaps too little and definitely to late. You can see to the right just how far I am pushed out of the town.
 In the last two turns though we do manage to hold our ground and start fighting back. As we now have a critical mass sufficient to focus on specific French units as opposed to the other way around.

We finished on Turn 7 of a 10 turn scenario. All our reienforcements had just arrived and More Bavarians were beginging to circle around the French position. The French had taken the fight to us and it showed, they had only 4 infantry units left and they were battle damaged. But The Prussians had failed to take any designated territory.
 If we had been able to continue for the last 3 turns (We could not other hall usurers were due to arrive) I do think we would have won. Matt had managed to circle a Grand battery, Cavalry and Infantry  behind the French and was now closing on his positions and shooting them with artillery in the rear.  The French were on so few troops their wing was due to collapse.

Overall it was a good game but with bad luck for the Prussians on the day. Tactically I would not do much different. Most (but not all) of the Prussian assaults resulted in me rolling a 1 and Richard rolling a 6 which did tend to mean I was usually fighting at a 5 point disadvantage.

But no matter how good or bad you play you can never beat the dice.
The rules worked well though and I would happily use them again.

Thursday, 18 August 2016


While the Mojo has not returned it is slowly coming back. I wanted to paint something different and that was generally useful but not too taxing and that I was happy to muck up if need be. I did not muck it up!

So here are 5 (I think) Foundry medieval Peasants! Well I know there is 5 of them I am just not sure they are foundry but I will claim they are until someone tells me other wise.

All the colours are from the artist Pieter Bruegel (a Dutch renaissance painter circa 1525) and as he was alive at the time I am going to trust his colour choices.

Why am I painting peasants?
No I am not thinking about Wat Tyler, instead it has occurred to me that the game of "En garde!" we played a weekend or two ago did not have all the possible options. I was short of servants ruffians and general low value troops and I know a couple of people in the club DO value quantity of troops over quality of troops. So some farm larbourer types were always a good idea. So from left to right they are armed with : a side Axe (think hatchet but for trimming "Green Wood", Adze, pitch fork, felling axe, and wooden club. All of which would exist on a large medieval farm or timber yard so all are perfectly suitable for improvised weapons. Rummaging through the lead pile it seems I have a number of peasent types so I have prepped 5 more ready for paint. Mostly scythe armed so they should be along shortly.

The final picture is JUST to embarrass my cousin. I made her some Fudge and those that have had some will know that it is extremely rich so she has had her sugar rush for the day, that is for sure.

Tuesday, 16 August 2016

First trial with new camera.

 Well some success! Not perfect, but I think I can manage the new procedures on the camera. There are extra steps and if this does not come out then NO I cannot manage it. The extra steps are just that it does not save the pictures where I am used to so it will tak me a while to get used to looking in a different place.

Having posted some PICS I have now removed them. I know how to load pics from the camera so I should be able to continue posting from now on.
 Thanks for comments I am sure it has all worked great and by removing the pics before Ray comments I can tell myself the surprise is intact! (Not that the surprise was ever a worry to me.


Anyway the Camera worked the mojo has not returned but all is right with the world.

Thanks for Looking today and just because it is a great image here is Joe Grant with a Dalek. All I can say is not in any episode I have seen on the BBC!

Sunday, 14 August 2016

My Camera has broke!

Yep My trusty Camera broke. Not Much I can do about that. I have an upgrade, but I am still working out how to use it! Please bear with me for the next few blog posts...

In the Mean time while I get things sorted. 2 weeks ago this band were staying with my sister and her husband while they were over here for a 3 week tour of England. I am told they are from Texas And they are now touring Scandinavia!

So here are the URBAN PIONEERS!

By the way being AMMERICAN they were not familiar  with "Andy Pandy" so any reference to Jarrod's dungarees with that connotation will of course completely by pass them!

Hopefully the New Camera will work out and I can adapt and get it back to normal in a day or two. Until then enjoy the Music

Cheers Clint

Thursday, 11 August 2016

Batch 3

Yep here are the last 5 figures of Batch 3 and a group shot of all of Batch 3 together.

They are a mix of Makes, just Perry Miniatures and Empress I believe, But I may well be wrong about that. So do not take my word at all.

I have mostly stuck with dull cloth in the clothes but with bright accents like turbans or belt sashes.  I say mostly as sometimes I did stray and paint a tunic Pink green red or Blue, to break them up and make them look less uniform. I think it has worked quite well. But the majority of colours are cream and browns

Shields I have painted bright universily and tried to make te colours as varied and bright as possible. Having said that I will do a Lilac shield if there is a next batch as I know I have not painted that colour yet.

But there they are another 20 finished varnished and put ib a case ready for Matt to collect them.

Thanks for looking today and I will need to start on my own figures later this day as I have no idea what I will blog in 2 days time. You never know it might be terrain!

All the best and I hope you are enjoying the Olympics.

Cheers Clint

Tuesday, 9 August 2016

Fu Manchu

Well I was expecting to get some more Burpas done, but well I got side tracked.. This Figure is from Ironclad miniatures that I bought a year or two ago and then it sat in a carrier bag NOT getting painted. Then I found it a couple of days ago and Baboom! Finished in a evening.

While the figure is sold as Fu Manchu it va of course be any wealthy Chinese man from any period. I can see it being used in Wild West games, Victorian London Games, Modern Gangster games, 1920s Gangster games and plenty of other games as well. It is just a good generic Chinese figure.

Knowing the Chinese consider Red to be a lucky colour and the colour of wealth and prosperity I went for an all red colour scheme. When portrayed in films Fu Manchu usually wears Black or Gold but to me that made the figure to dark and I did not want that. So I broke the Red with Green hem, collar and cuffs and put a "Ying Yang" motif on his back. It was about the simplest motif I could paint and the back did need something  to break up the red.

The figure is 28mm and while not the very best sculpt you can buy is not the worst either so I was happy with it. And I was happy with the way the paint slapped on as well.

Right at the bottom (you have probably noticed) I have a picture of Fu from the movies just so we all know to whom I refer.

Thanks for looking today. I shall get Back to Burpas and to finish some 10mm figs (including the steam tank)and remaking some terrain and even starting a new Dedicated "En Garde!" force in the next few days as things arrive and I get spare time in which to do them.

Cheers Clint

Monday, 8 August 2016

All for One and I am off down the pub!

The scene is set and the showdown
 of the facial hair would be decided!
Yesterday at the club 5 of us tried the "En Garde!" rules out. As a first run out of course we made mistakes but or rereading the rules last night I must say only 1 leaps out and that was the same for each person so not a big mistake AND I have already emailed the guys and told them.

Dusk in the village as two bands of blood thirsty kerrs approach
At the club you can arrange games and Tim and myself had done so and I was sure Matt would join in as he had expressed an interest a few weeks earlier. But You never know who else will want to for on reason or another. And Yesterday Pete and Bob were both looking for a game. Luckily I had already worked out 2 100 point Cardinal Guard "armies" Both of which were split into 50 point forces. So I would Reff and those with Tasches would be on one side and those with beards on another (I am clean shaven so you can see the logic!) I gave everyone a 50 point force! Everyone had a leader with "Commander" attribute at either rank 4 or rank 5.

First  off we spayed a straight skirmish! The light of the day was fallinand range and vision would fade to 12" vision range in  2-3 turns, the weather was overcast but dry and not windy. the Blues (BOB and Pete) approached the village from the left and Tim and Matt (the Reds) approached from the Right.
Blood Alley. Where in Peters heroic named character
manages to fend of Tim's Reds 1 at a time without difficulty
Pete only had 3 figures in his force but the named
character did take up 38 of his 50 points and was
incredibly good at the killing!.

Tims had many more troops but all far weaker and was flanking around and
 DID manage to kill Peters Guard and Servant!

On the other side of the table Matt was holding his own against Bob's Blues.
Knowing that Matt had a pistol Bobb was overturning tables
to create barricade at first but finally
charged in with sword and dagger..
  The first game ended with bob and Matt on Wavering Morale and Tim with just one man left and also wavering. Peter also had one man left but had an ability to callously ignore his own dead and wounded and stay in the fight! So the game went to the Blues and beards were banished! At least on that occasion.

Tim's luck had returned and he rolled double 1and imeadiatly lost
 a guardsman in an equal fight.
he was run straight through.

The blues came quietly into the town.
The alarm was soon raised and the reds rushed into the town centre!
Matt set his matchlock up at a high window ready to "snipe"
 (well snipe with a matchlock you kind of know what I mean!)
But Naughty Bob had different Ideas about that.
he sent his highest rank around the back of the building and without warning
pummelled all kinds of hell out of Matts Character!

Game 2. At this stage we had all learnt but not Mastered the rules! and we had enough time for a second game so we did. This time it was dawn and the light was rising on the town. The Blues had the task of freeing two chaps from the stocks who were going to be forced to grow beards! (OK that may not be the reason they were actually in the stocks but it kind of works!) Some Reds were up and about in the town while many others were still waking up so the Reds were outnumbered until the alarm was raise. Some VERY minor changes were made to some force lists Matt's Reds had now got 1 Matchlock and Bob had changed figures round so that it was less clear which had the greatest rank!.

Overall a fun set of rules and plans and ideas are formulating in my mind. While they do work perfectly well for 3 Musketeers there are just so many other options I feel may work better with regard to how the club functions.

And As I have just received a new book through the post for the period I will say no more until it starts to happen

Thanks for looking today, with luck some more burpas next time. (Wednesday... fingers crossed!)

The bles rushed to the stocks and started to free the prisoners.
As small fights broke out among the other troops.
As the Reds slowly got more troops into the fight

Bobs main character (in what was called "Council worker Yellow"
puts a grievous wound into another guard
and then runs to help the escaping prisoners.

Tim manages to kill the Servant again and peter just has one figure left
as he kills the guard as well with a succession of light wounds which escalate
 to a grevious and then out of the fight. . But Peter unleashes his main character and
first kills one then anoth of Tims troops.
At this stage everyone has but a single figure left.
Bob is on Routing Morale peter is immune to Morale checks.
 And Matt and Tim are both on Wavering Morale


Then Tim Does it again and rolls another double 1.
His Morale is shot through. Matt has but a single figure Peter is OK morale wise and
Bob is already routing.
So the Game ends.

Friday, 5 August 2016

5 More Burpas!

Clearly I am painting 5 figures at a time. And here are  the next 5. Again they are for Matt and he mostly does 28mm and these are indeed that size.

A mixture  of make from left to right (I think) 2 Empress Miniatures a Perry miniature and 2 wargames Foundry figures.  All more troops to devastate the Hills of the Indian sub continent and to stop the Colonial British . But they could also be used in pulp games in North Africa or maybe as pirates in and around Turkey. They realy could be quite versatile in their application.

I have 5 more to do in this batch and will show a batch picture wen I publish them.  I do hope to show a club game on Monday and I will be trying the "En Earde!" rules by Osprey for the first time.

Thanks for looking today and with luck an AAR on Monday.

Thursday, 4 August 2016

A litle bit of everything..... OK NOT evererything!

The painting Mojo has not returned so I Painted up a pair of M16 half tracks for my Arab Israeli wars collection They were still in use in the Yom Kippur war of 1973 as anti aircraft guns.

The rules say I am only allowed 1 but I had 2 models so I thought I might as well paint them both! For those of you who are not all that familiar with the M16 Halftrack if you think of a WW2 M3 American Halftrak with 4 (quad mounted) .50 Browning heavy machineguns in a small turret. Here is a pic of a real one In Israeli colours and Markings. So Colour wise I am pretty close,

The M16 was used in WW2 by America and for many people the "Matchbox" 1/76 scale plastic model was our first introduction to the machine. I know it was mine. While the guns are designed for Anti aircraft I know it can also be used against ground targets either soft skin vehicles or Infantry. By the later part of the second world war it will have little to no effect against tanks.

But in the Arab Israeli wars it still has its uses both against aircraft and to a lesser extent against ground forces, apart from tanks. but still a nice piece of kit to have on the battle field.

 Meanwhile back at the steam punk tank... no NO pictures now until I finish it. But any colonial force be they Zulus or marhdist forces does need something to counter the Beast! So the obvious choice is to include magic! I can Hear certain people "Frowning" from here. And you did not think Frowning made any noise. I can assure you that it does.

 So I present 1 Zulu "witchdoctor". Do not worry I do not see him casting any fireballs and lightning strikes, or any of that sort of malarkey. but more sort of portents and consoulting with oracles and checking the stars and maybe having "Sabotage" card to play on the tank. There may be more on this another time.

 And finally my order from Pendraken has arrived today. I will not go through my whole list of goodies but I have got some stoff for the Steam tank and a whole new project which I hope to get completed over the winter period for Curts Analogue Hobbies painting challenge AND for the Pendraken painting competition.  No reason I cannot do both IF they come out how I hope they will.

Stay tuned to find out what mad thing I have in the planning! But Do not hold your breathe as it will take a while to get up and running!

Hope you found something interesting today. All the best Clint

Wednesday, 3 August 2016

Next 5 Burpas.

I did mean to post these on the blog yesterday, but time just got away from me.

So a little latter than I hoped, here are the next 5 Burpas. A mix of makes Empress and Foundry (I think) and they should function quite well as Indian hill Tribesmen. And they may even do a turn in some pulp games set in North  Africa. How Knows.

Over all nice to paint as It does allow me to paint some bright colours as well as some drab colours which is always pleasant. I do have 10 more to do so expect 5 more along  shortly.

I may post again tomorrow as I have some 6mm vehicles that are just about done and that will put me back on schedule! At least in regard to blog posts.

Until then have fun take care and smile as much as you can. All the Best Clint

Sunday, 31 July 2016

A few more Burpas.

Well the painting Mojo has not yet returned and while I did expect to have these done and on the blog before breakfast this morning you can see I a just a little late.

Firstly let me confess I am not 100% sure of the makes, it was all explained to me but I have since forgotten. BUT from left to right I believe them to be, Perry Miniatures, Empress Miniatures and three Foundry figures.  If I have that wrong please forgive me. They are all 28mm and Painted for my mate Matt. And I will return them to him on Sunday next!

There are 5 more started and they should be finished pretty soon IF I get any enthusiasm back. As you can see this lot are in the more muted palette of colours so should fit in very well with the rest.

So until then you will just have to put up with these figures and hope I can get some more done for Tuesday, when I would HOPE to post again.

All the best Clint

Thursday, 28 July 2016

Doll Drums.

Yes it comes to us all. AND I AM CURRENTLY in the painting Doll Drums!

Which is not to say I have stopped, but is to say I have slowed down considerably!

So slow in fact that I have only managed to get 1 British officer of the colonial period finished.  Many if not most will be looking and saying that is the wrong shade of blue it should be darker. And yes Cavalry and artillery officers should be in a darker blue.

However those attached to the Natal Native Light horse units wore sky blue and that did get faded in the African sun.   And I think he's a pretty good match for the African sky in the Picture.Or if you do not like that explanation just assume it id the uniform colour of Her Majesties Royal Navy Landship Squadron.

Thanks for looking today I will try to get more done and quickly for the next scheduled post on Sunday.

All the Best Clint