Saturday, 30 August 2014

Turn 5

Turn Sequence
The turn sequence worked against any firing this turn. Such is life and the way the rules work. I feel a little disappointed as I was sure something would fire this turn. But it just did not happen. Ah well maybe next turn... and maybe not!










Overview of the board
Mathyoo's Frigate
Just escaping the river estuary

HMS Cutlass slowly getting closer.

British manoeuvres combined with Spanish manoeuvres
put Admiral Rousell out of arc and range.

The two sides are getting closer.

The Spanish line starts to fragment.
some turn to Starboard and others carry straight ahead.



The British on the right of the board

Add caption

The Arc of fire template clearly shows Ray is unable to fire
even if he was now in range.
(His Turn put him out of both range and arc of fire.)


Milsey is now also out of range.

It is possible that Ray could do some damage next turn.
IF he's lucky. But then so could Milsey.
But at extreme range I doubt it will be much that
could not be repaired.
 
As always if you need more pictures get in touch. Fran, Curt and MR lee gave me no orders this turn so as always I they just moved straight ahead and should they fire it will be without gunnery command. So it would be about 1/6th as effective!

I will expect your next orders by 7am (GMT) Saturday the 6th September. So you all have a week to get it sorted. Thanks to any players who get their turns in early (you know who you are) and it is appreciated.

Thanks for looking all and with luck we should get a shot or two next turn (no promises) and then the brown smelly stuff may impact the ventilation device. All the best folks

Take care and hope to see you soon

Thursday, 28 August 2014

1 more French Cavalry Point.

Yeah the title pretty much covers it. So here we are another unit of French Cavalry for Donnybrook. It is only an extra point but it is a very important point. Why is it an important point? Simply because I can now build up the British forces. Yes I have two more points prepped and primed, an infantry and a cavalry point. This should help me keep some form of parity between the two forces. Clearly I will need more British Horse so at least this will allow me to get them started. As with the last batch these are 15mm Black Hat figures from their Malburian range.  And while they may not get used having the option to use them is very comforting. Yes it may only be 7 mounted figures, 6 troopers and an officer but I do find it interesting how much longer horsemen take to paint over infantry. The other thing about having 2 units of cavalry is that it will allow me to have a larger (9 troopers and a hero) unit using d6 and not using d8's for shooting and melee.

A bit waffley today but that's it for today. I will post turn 5 on Saturday so make sure I get your orders in if you are playing the Play by Blog game. Anyway that's it for today.  Take car4e and tune in again on Saturday to see how the game is progressing. You might also want a quick look at Alan's blog (http://leofwinewargamerson.blogspot.co.uk/) as he has also done a game, played on Facebook and not on a blog but taken direct inspiration from this blog.

 Anyway all the best and thanks for taking the time to pop by. All the best Clint

Tuesday, 26 August 2014

2 more points.

Well I played a Napoleonic game at the club it was alright, but I was not really in the mood. No worries I was all set up t play Donnybrook but Tim was double booked so I let it slide. My mistake I should have confirmed with him earlier in the week and I did not so It's as much my fault as anyone's. I also forgot the blessed camera so no AAR either! Struth! Man's a Laggard!

I did manage to get 2 extra points of French line Infantry done for Donnybrook and a mounted officer on the Saturday. So As much as I choose to beat myself up about Sunday at the club I just can't really. So here is a picture of all the French I have finished so far for my "Queen Anne's War" period Donnybrook games. I have another unit of cavalry on the paint table at the moment so expect that pretty soon as well. The Second Picture shows 5 points worth of troops (3 Regular Infantry, 1 Regular cavalry and a cannon with crew). I will continue to build them up so that I have more variety. Don't forget the Native Americans which can go on either side, or even both sides if I choose. Not much of an update but there you have it for today. Expect more of the same on Thursday as I finish another cavalry unit.

Thanks for looking, all the best Clint.

Saturday, 23 August 2014

Turn 4

Turn sequence.
 Quite interesting the turn sequence was alternate colours. But what happens happens.


Overview.

Working from back left anticlockwise

Mathyoo's Frigate.



Back of the Spanish line.



Front of the Spanish line.



British ships to the left.
HMS Cutlass speeds towards the action.
 

British ships to the right trying to organise.
Not far from it now.

Still out of range.
but getting closer

Right at the end of the Spanish line
The Frigates and weaker ships
do their own thing.

Sorry Millsy not in range just yet.
But the arc is pretty good.

Curt is back up to full sail
and Lee is getting ready
to join the line of British
ships on the right.
I did think there might be some shooting this turn, alas no! Which stretches it out a little bit longer. All I can say is maybe next week.

That's it for today if the players want any more pictures just get in touch. The same goes for questions.I suspect there will be a bit more action next weekend. Movement and turning if not shooting.

Players I will need your next orders by 7am GMT on Saturday 30th August.

All the best Clint

Thursday, 21 August 2014

1st Cavalry point for Donnybrook!

As I continue to work through my WSS figures I have finally managed to get a single point of cavalry done. 6 figures in total so I will still need to do a hero to go with them. Again these are 15mm figures by Black Hat and part of their Marlburian range. One of the things that held me up on painting these was quite simply that there are not too many pictures out there to get the right colour schemes from. But I did find one I liked in the end so all's well that ends well. I was not too sure about the yellow on the horse furniture but it has now grown on me and does help the figures stand out. In fact as a colour it pops out! Which I now quite like. (don't send me lots of links to pictures of cavalry I have enough now! But thank you if you thought to do so!)

Once I get a hero done for them, I will be 90% of the way to getting all I need done for a game. Which I hope to have on Sunday. I will not stop at the bare minimum though, as I have another Cavalry unit, and 2 Infantry units, already prepped and undercoated and sitting on the paint table and I will hope to get them done by Sunday as well. Even if I don't get them all done it will all help to build the forces up somewhat.

Looking at what Black Hat do and the prices I will expect me to send of a small order next week now that I have got a very small tax rebate. They do a Sedan chair in 15mm for example, and who could resist one of those on the battle field!

That's it for today. Thanks for looking folks and I will post the next turn of the Play by Blog game on Saturday. So if you are still to do your turns (and you know who you are) please get them back to me as soon as possible.

Cheers Clint

Tuesday, 19 August 2014

Couple more points.

Well as I am hoping for a game on Sunday using the "Donnybrook" rules I have carried on painting some figures. As last time these are 15mm.

To start with I thought I would paint one of the 3 cannons I have as a French gun. As you can see the carriage is painted red as the French guns were at this time and the crew of four are in grey with blue facings and trousers and red socks! While this may seem strange I have found a French artillery crew of this period dressed in this exact way. I must say that not all Artillery crew were uniformed in the same way so expect some variation in different players troops.

My next point is a group of French regular troops. Again in grey but this time with grey trousers. Collars cuffs and socks are Red this time. Again I would expect some people to quibble about which unit this is, but as they are not in my club generally I don't care. Sad but true. So there are 8 troops in close order with a Sargent carrying a halberd.  These really are the simplest troops I have to paint so I would expect some more of these.


Mostly dressed in buckskin I have 12 native Americans. As the indigenous peoples were used by all sides as allies it makes sense to have some native Americans In fact I should get some more. I think another 2 packets (16 figures) would be a good place to start. These should have less  muskets and more hand weapons but for now as I am using what I have I must say I am pleased with this unit. I have kept the war-paint to red, black and white just for simplicity. I could of added yellow war paint as well but I wanted to keep it straight forward. There are 12 figures here. I am one short of a unit if I want them to be a rabble, as that would be 13 figures. Or I could use 9 of them as more proficient troops.

Lastly I have added 4 extra Grenadiers from last time. This will allow them to be trained and not elite troops should I choose. So these last troops are British. Again I will get some French grenadiers (Fur Mitre) so expect me to get some of those at either the next show or even mail order some.

That's it for today, I have some cavalry on the paint table for this so they will also be coming soon.

That's it for today, thanks for looking and with luck next post on Thursday.

All the best Clint

Saturday, 16 August 2014

Turn 3 Results.

Turn Sequence.
Well Sailing Saturday is now on turn 3.  With the Turn order being British move, British Repair, Spanish shoot, British shoot, Spanish repair and then finally a Spanish move. Again as no one is in range this turn it makes little difference. Next turn though things might get a little different as depending on the phases that are drawn and the moves players make it is possible for a couple of ships to get the first shot. Milsey and Peter Douglas being the most likely dependant on the phase order they are drawn and arcs of fire but I suspect the following turn it is far more likely! So expect the first shots fired soon.



Over view of the whole board.
Tail end of the Spanish line decides to split both left and right.
Additionally another frigate joins the Spanish fleet.

Main Spanish Line.

Ray and Edwin start to close the distance with the Spanish.

The Lone British frigate is
heading to the rendezvous

Showing the relative dispositions of the British Right flank.
HMS Challenge is still at half sail.

Again the British right flank (minus HMS Pachyderm)
showing their relative position to the shoal.

End of the Spanish Line.
Well that's the positions this turn. As ever if you do not send me a turn you will carry on in a straight line and only fire "Ragged Broadsides" if you are in range and arc of fire. Not a problem at this stage but it may get that way in future turns. I mention this again as 5 people did not send in orders this turn.

There is a new player as well (back of the Spanish line) so welcome to the game and may the frigate serve you well.

As ever if you need more Photographs or have any questions get in touch. Either by direct email (if you want a private reply) or leave a comment on this blog for me to give a public answer.

I will need your next orders by August 23rd 6am GMT. Don't leave it to the last minute or I will not have the chance to answer questions.

All the best Clint

Thursday, 14 August 2014

Donnybrook first few points.

For those of you who have not come across the "Donnybrook" rules they are a skirmish set of rules base in the 1660-1760 period. On the "League of Augsburg" Forum these rules have been used for everything from  The second world war to Medieval. Yes they are that versatile. It has taken me a long while to settle on exactly what period I would do. Firstly I thought of Tangiers 1661-1668 (the British Possession). My next choice was Hernan Cortez and the Conquest of the Aztecs. But I did settle on Queen Anne's War eventually. Not because it is a period or war I am totally drawn towards but because I already had enough figures for the period. So I swapped them from the Wars of Spanish Succession to Queen Anne's War.

For those of you LIKE Myself who do not understand what Queen Anne's war was all about here is a LINK. For those not interested in following that link and reading the real history, it is the second of the French Indian Wars (the first being King Williams War). So Just think of the Queen Anne's War as being the War of Spanish Succession (WSS) but set in the new world of the Americas. AS such It was Britain with their Native American Allies against but the Spanish and the French and their Native American Allied tribes.

2 Points
 To make a balanced force the "Donnybrook" rules allow a certain amount of points, Usually 4 Points. And Depending on how skilled you want the troops to be the less troops you get for a single point the more proficient these troops will be. As such I have 2 points of British "Drilled" troops each with a character. There are a choice of characters depending on which faction you are building. Army, as this is, has different characters from "outlaws" "Tribal" "Civilian Mob""Cultish" or "Witch-hunters" for example. So for these points I have 8 drilled foot and a musician (drummer) in one group and 8 "drilled" foot and a sergeant as my second point.

My third Point is an elite grenadier squad of only 4 figures with a commander as the character. I will make this squad bigger as reading the advice on the form 4 elite figures are not that effective. Therefore I will expand this to 8 figures in the next few weeks. I have not done it yet as I will need to split a few packs to increase the numbers.
My last Point for now is a piece of artillery. There should be a character with these, but I simply forgot to include him in the photograph. Opps! Artillery are purely optional in the rules and once I expand the forces and have more options I will most likely not use it so much. But I have 3 artillery pieces (2 more to Paint) so I thought why not.

I have started 2 points of French as an opposition, so will try to crack on with them pretty soon.

All these figures are by BLACK HAT in 15mm scale. As such once we start playing I may use centimetres in stead of inches for movement and ranges. Time will tell for sure.

Thanks for looking today and I hope this change of scale and project does not throw anyone too much. Paint Monkey is also busy at the moment and you may expects some more 28mm figures on Sunday or Monday. That said I will post turn 3 results on Saturday for the Age of sail naval game. So If you have yet to send me a turn, time is running out!

That's it for today See you again on Saturday if I am lucky.

Cheers Clint

Tuesday, 12 August 2014

Vietnam Play-test rules at the Rejects.

View of the battle field from Smiffys position
 
 
It was a long day. We started playing at 10am and finished at 9pm. OK so the first hour was all admin and learning the rules but then at least 10 hours at the table. So Like I said it was a long day.

WE were of course playing in Posties Shed of war with Smiffy acting as referee and Postie and Surjit taking the role of the Viet Mihn while Big (Lucky) Lee and MY self were the forces of the "Free world". But Lee was in charge of our forces and Surgit was in charge of the enemy with Postie saying things like "I love you long time GI" as the second in command for the communist backed Viet Mihn.

All the movement was hidden set up and movement until the unit either fired or were spotted so we had a little game of hide and seek with machine guns to start with but finally they started to appear. As we were defending the village/town/base/who cares we were a reactive force and not the aggressive force. We were also told that we were low on ammunition so Commander Lee wisely did not want to waste any with wild long range shooting.
First sight of the black PJ men!
Yes that's right those 4 black dots were the enemy!

Surgit Reinforces the black dots with 4 more Black dots



Eventually they got close enough for us to make our shots count.

The rules did not allow for suppressive fire from our one and only .5 Browning Heavy machine gun.
Which meant that the crew became vulnerable after shooting. Hence the smoke, but it did us no good.

I scatter my troops to avoid the Enemy mortar.
and RE-crew the machine gun.

But they just had too many and I could not contend with the number
of shots. Which meant I lost my first Squad, and the Viet Mihn took the wire.

Contractual shot of Postie.
 ( the smaller Goblin Like Creature stood next to Surgit!)

WE were drip fed reinforcements.
These Being Arvn and nicely clustered ready for the mortar strike.

Both sides had a single artillery strike.
Despite me getting on the radio and calling for "Snake and Nape!
Smiffy would not let me have any. The rotter!

The Australian reinforcements arrive. All nicely bunched up as the deployment zone was cramped.
I also had some LRRP guys but they were mercilessly targeted By Postie and Surgit and did last very long at all.

The Viet Mihn Mortar and they also got reinforcements
You can just see them if you look closely.
But don't get eyestrain looking for them.

The wire and a bunker is recaptured as Lee was giving Postie some grief by now.
(Cheers Mate)

Most of Lee's troops are now out of ammo.
But he gets an unarmed ammunition carrier.
So He car resupply his men
. I did ask if we could mount the .50 HMG on it and Smiffy said NO!
I did ask if we could use it to run over Viet Mihn, But Smiffy said NO!
WHat a buzz kill!
 

Lees thinks we can't win and wants to concede!
It's like Having Ray on your side!

The communist mortar must run out of ammo soon I hope.
WE have a mortar as well but it was destroyed in the artillery strike from Postie and Surgit!



Lee holds the line.
But the ARVN take a bit of a beating and fail a morale check and fall back.
Lee want's to jack the game in.
I still think we can win.

Look Lee they only have 2 men left!
I have cleared the northern wire and am
coming towards him
(Despite very heavy Casualties)

Only one left now.
Lee thinks we have a chance now!

The wind changes and the smoke moves stopping me from firing at him.

But eventually both Lee and myself manage to kill him.

Conclusion: With the exception of the Viet Mihn Mortar crew we killed all the enemy sent against us. And if we had had gotten them we would have scored an extra 20 Victory points for wiping everything out! But we didn't so the final victory point score was 57 to Lee and myself and 44 to Surgit and Postie. Losses were very heavy on both sides. Un realistically heavy really, but it did make for a fun and exciting game where it swung from one side to the other. Yes there are things I would change in the rules, but I can say that with most commercially written set and not just a play test of a "homebrew" set. So overall I would say it was a very enjoyable game and the rules did work mostly.

So thank you Smiffy for putting the game on.

That's it for today expect some more soon.

All the Best Clint